

These numbers are even better than the ones revealed by Hyperparasite’s devs. I also noted another dev releasing explicit stats, as follows: It was generally agreed that being in the Steam Game Festival (free demos/publicity for games originally showing at GDC!) was good news, as showcased by a recent newsletter. (The embedded demo on your game page is the intended use case!) In the meantime, demo while the demo-ing is good? Steam Game Festival - a stats follow-up. And people do seem to click across and wishlist the main game.īut if almost everybody starts doing it, it’ll clutter up Steam and it’s an unintended use of the platform that may eventually be changed.

It effectively gives you two chances to get on New & Trending (demo, then game) & nurture a Steam community while your game is still unreleased. With just a few people doing it, it’s a clever hack that can boost visibility for your game ahead of its release. To round out the discussion on ‘separate store page for your demo’, here’s where I am. Being precious just limits your early reach.) (There’s no reason not to get streamers playing your game at ANY point in its development that it’s fun and playable. I think this is a big missed opportunity for most devs nowadays.

One silver lining: any kind of demo - standalone page or not - does allow streamers to easily play early versions of your game. I think jury is out on ‘demo on game’s page’, like Yes, Your Grace also tried, though. (It’s out on April 28th!) So… I don’t know that they’re doing that badly, haha. On the other hand, Moving Out seems to have 5,300 followers, so probably ~35,000 wishlists already by my rough estimates. a lower-profile demo attached to the main product, which could mess with the Steam algorithm on it - I believe?” a demo on the actual product page, which they are doing for Moving Out with Team 17, and my 2c was: “You can get separate publicity and positive public reviews/hype as a ‘released’ demo. The SMG Studios crew asked me why people were doing this vs. most of it is just internal Steam traffic.” Looks like Stoneshard has been another similar triumph.īut this does feel like a bit of a weird hack, yep. As the Backbone game crew reminded me when replying to my Tweet: “check out Backbone: Prologue, it amassed 150k downloads and 95k wishlists on the main Steam page in a year since release. New & Trending charts right now."Īnd there have been success stories. So let’s see what’s new… The ‘separate Steam demo’ explosion continues!Īs I noted on Twitter the other day with regard to this interesting new trend - "The 'free demo as separate Steam entry' boom is definitely taking off - two of them (West Of Dead, Drug Dealer Simulator) in U.S. And guess what? Video games can be good for that! If they can find yours. Despite being a stressful time in the world, there’s a lot of people at home looking for things to occupy their time.
